Some of the stats we’ve seen coming back from player decisions have created a perception that even in dire times — and when faced with no-win situations where each decision is morally grey — the majority of people will try to do the ‘right’ thing if they can, even if there’s really no ‘right’ decision to be made. It’s fascinating because even when we offer players a decision where the apparently darker option might make sense from a purely logical point of view, they’ll often try to choose the ‘higher’ ground at personal cost even if that means being put in danger or having a relationship with another character suffer because of it.

Richard Iggo of Telltale Games on player morality.

This is a quote from an article about the Telltale Games Walking Dead series. Basically, the games track statistics on what moral choices player take. They’ve found that–potentially ironically, given the source material–the vast majority of people (80+%) attempt to make morally “good” choices, such as saving the helpless and only resorting to violence as a last resort.

You can probably make some kind of argument that moral choices in a videogame don’t exactly map onto real life morality; if nothing else, the consequences aren’t on the same magnitude. But… still. There’s something heartening to think that, when confronted by what they are in the dark, most people still choose to walk towards the light.