Interesting look by danah boyd. This sort of thing is pretty common in tech: voice-recognition software that doesn’t work for women, facial recognition that doesn’t work for any skin tone other than “Whitey McPaleface”, and so on.1
Basically the side effect of the tech industry being largely white and male.
As I’ve mentioned before, I have used to OR and I did enjoy it more than I thought I would. No motion sickness, either. Also I got extra long on the demo unit because the guy was interested in testing it on a woman wearing glasses (the headset fit fine over the top, take that, 3D movies!).
I am, however, a sample size of one, so that doesn’t say anything broader than “I personally like the tech”. But if boyd’s hypothesis about differing ways to judge depth is correct, it kinda has implications for the entire games industry (of the “actual physical barrier to entry into professional e-sports” variety, as a start), not just OR adoption.
- Let’s also keep in mind that, a) women are roughly 50% of the world’s population, and b) white people are estimated to be barely scraping double digits. (Though, admittedly, this latter count is complicated by that age old debate over who, exactly, gets to be considered “white”, complicated by the fact we’re talking about a technological application rather than a social one. Even still.)