So, like. In Oldschool Adventure Games there’s basically two “types”: the King’s Quest and the Monkey Island.
In the Monkey Island, failure in a puzzle means you just get to try the puzzle again. Maybe you get some funny dialogue, or a cutscene, but there’s no real punishment for mistakes.
In the King’s Quest, mistakes (usually) mean you die.
One of those series was developed by a woman. I’ll let you work out for yourselves which one.