So I finally got around to playing the Heart of Thorns expansion for Guild Wars 2. I’m kind of… conflicted on my thoughts on it.

On the one hand, any game where I can be a giant talking gryphon monster is an okay game by me. Plus, I really like what ANet has done with the narrative story, and (as usual) everything in the game just looks freakin’ amazing.

On the other hand, I’m really… not feeling the maps themselves. There’s some cool ideas in HoT around the gliding and the way you “level up” by getting better at navigating the world. But, unfortunately, those cool ideas translate in reality into a lot of jumping puzzles, minigames, and platformer mechanics and… look. I might be in the minority here, but if I wanted to play Assassin’s Creed I’d go play Assassin’s Creed, y’know? I play MMOs because I don’t want a game with a lot of unforgiving twitch mechanics.

I kind of get the feeling my recitence around the map itself is intentional–it’s supposed to feel hard, until you’re sufficiently levelled to deal with it–but, even still. When it results in me running around for like half an hour last night not even sure what to do or where to go, and dying multiple times without achieving anything? It’s just kind of… frustrating. Y’all remember the Hinterlands in Dragon Age: Inquisition? Yeah. Kinda like that. But with even more wall jumping and death.

So… yeah. It’s not the immediate falling-in-love I had with GW2 itself, but… see how we go, I guess.

2017-09-20T08:33:06+00:00 29th May, 2016|Tags: gaming, guild wars 2|Comments Off on