the border house

/Tag: the border house

Sex and videogames.

A thoughtful look at the very different video games, and their respective approaches to sex and relationships. Hate Plus sounds pretty cool, but I think Consensual Torture Simulator is probably the most fascinating out of the three, simply because of the subject matter:

[Consensual Torture Simulator is] straightforward about the act and the objective: the player is in a sadomasochistic relationship with their girlfriend and the player’s goal is to strike their partner until they cry. Both the invisible player-character and the nameless girlfriend find joy in the interaction. There’s no twist that one of the lovers is a ghost or anything like that, it’s just two people who love each other being physically intimate with one another.

Sexualised violence is prevalent all over media, but sexualised consensual violence–where the female partner is an active, enthusiastic participant–is a lot less common, I think. So is the idea that being the dominant partner in this sort of relationship comes both with responsibilities (i.e. to please your sub) and is actually physically and emotionally taxing (I think people “get” that about subs, not so much for Doms).

I can’t necessarily say I’ll be racing out to buy the game (it’s, er, not Really My Bag Baby), but… I do like that it exits.

2016-05-14T11:14:23+10:003rd December, 2013|Tags: gaming, pop culture, the border house|

Women who speak their minds.

So, once upon a time, not super-long ago, I wrote a blog post about a video game. The post was, on the whole, glowingly positive and it must have been okay given that the game company itself linked the review from its social media accounts. 50,000 hits and a crashed server later, I started wading through the hundreds of comments the post had accrued. Almost every single comment was negative, and they were all negative about exactly the same issue: the few hundred words I’d put at the end of the post regarding the game’s somewhat awful female costume design (it’s also worth noting at this point that the game’s representation of female characters was very good, which was acknowledged).

I pretty much got the gamut of reactions from misogynistic epithets to patronising mansplaining, and such was I brought low by my moment of “internet fame”. The reality is, of course, that I got off “lightly” compared to what a lot of other women have to deal with.

To look at the hatred directed at women who speak their minds is to see the wracking death of discourse and, indeed, the source-code of patriarchy itself.

There’s something toxic going on here. A lot of things, in fact.

2016-05-14T11:13:21+10:005th November, 2013|Tags: feminism, gaming, pop culture, the border house|