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SWTOR cut-scene doodles.

Star Wars: The Old Republic character doodles drawn during cut-scenes.

I’ve currently finished three of the class storylines:

  • Sith Inquisitor (Assassin): My main, and the only class I’ve played to level cap. Class story is bananas in a good way, but was extremely meh on the companions. Played aggressively light-sided, initially romanced the padawan girl (… ick) but immediately ditched her for Space Husband Theron Shan in the expansions.1
  • Imperial Agent (Operative): Story starts a bit meh, gets strong in the middle, and kind of… never really delivers at the end. The “un-reveal” of Hunter left me so annoyed I just shot the guy without listening to any of his end-game speechifying, so no idea what he wanted to try and tell me. Another (mostly) light-sided play-through, romanced Vector, gave the Codex to the Minister and remained with Sith Intelligence. As an aside, the story really, really seems to want you to be mad at the Minister for the codeword thing, though honestly I thought his rationale for it was pretty reasonable in the context of how the Empire operates. The SIS using the codeword, however, was not; I killed everyone who did so and honestly it was enough to make me regret working with them on my main. I can see why people describe this as the best of the class storylines, even if I didn’t think it qui-ii-ii-ite pushed things far enough in the third chapter…
  • Jedi Knight (Sentinel): Ditched at Alderaan for Warrior (which see below). I just… couldn’t. The story is so boring and, honestly, I loathe the Knight’s voice acting.2 I can see why they chose it, but… ugh. No. Ostensibly playing dark-side for lolz, but the actual dark side choices for Knight are so boring—and honestly mostly petty and stupid to boot—compared to those in some of the other class storylines that I’m honestly struggling with it. On the plus side, I really like the aesthetics of Sentinel (setting enemies aflame with blue fire!), so… there’s that.
  • Sith Warrior (Juggernaut): Giant space daddy. Class storyline is straightforward but engaging, particularly if you’re a huge sucker for Lawful Evil like yours truly. Played aggressively neutral-aligned to confuse the galaxy, which was a lot of fun. Enjoyed the companions, but all the romance options for a male PC were super skeevy so romanced no one3 and slept with every NPC the game allowed me to sleep with instead. Enjoyed the play-style more than I thought I would, too.

Currently working on the Trooper (Commando) to unlock all four buffs, and I’m actually enjoying it a lot more than I thought I would—both play-wise and story-wise—though I’m not… hugely enthused with the direction they seem to want to take with the General…

But… yeah. That’s what I did in my New Year’s break!

Also: I still need to buy a new scanner…

  1. He’s currently mad at me; I’m trying to betray the Empire, Theron, but it’s not like the game allows you to defect! I just wanna shoot purple lightning at my enemies is that such a crime? []
  2. I actually re-rolled to get away from the male VA, though the female one isn’t much better. []
  3. I’m also sensing a… theme with the whole “romance your impressionable young female padawan/apprentice/subordinate/slave” which… every class has at least one of these, so like… gross, Bioware. Gross. []
2020-01-06T08:10:53+11:006th January, 2020|Tags: gaming, mmos, my art, pop culture, star wars, swtor, video games|

WoWpitalism.

There were basically two ways to make money in the [World of Warcraft] Auction House: be a supplier or be a commodities guy.

A supplier would be the person that used professions (leatherworking, blacksmithing, gathering, fishing, etc) to gather or create valuable items and would then sell them on the AH. Most people start here, and few ever do more than this. Much like workers in real life, these people create all of the economy’s value.

Commodity traders exploited that value to inflate margins and make profit.

sandrockcstm on day trading.

Capitalism and the finance industry explained… WoW-style.

2019-08-30T11:14:27+10:0024th December, 2019|Tags: economics, gaming, mmos, world of warcraft|

Bearchickenbull!

I could have a regular chocobo or I could dress one up as Behemoth and ride that instead!

(Still needs a few more shades of feather dying to get blackerer but I need to, like. Save up the gil for it again, oy…)

2019-10-31T13:20:13+11:0028th October, 2019|Tags: final fantasy, gaming, mmos, video games|

Your mount’s blowing glue!

So I’ve been playing Final Fantasy XIV recently and finally unlocked mounts on my Arcanist and, well. There really is only one mount I could possibly choose…

This is my second go at FFXIV; I played it a little bit wa-aa-aa-ay back when, and remembered enjoying it but not enough to justify a long-term subscription. I jumped back into it recently thanks to the cross-promotional mission in Boyband Car Adventures (a.k.a. Final Fantasy XV) and yes, okay, Square, your promo worked you win. I guess.

FFXIV has the problem all long-running MMOs have in that Everything Is Just So Much, exacerbated by the fact that you can literally be All The Things on one single character. Because I am extremely predictable, I chose an Au Ra and choose the healing pet class as my “main”. Combat in FFXIV is… old-fashioned, and very slow, but… eh. It’s fine. I’ve spent the last two days leveling all my crafting classes to 20ish, and am now cleaning up the lowbie start quests from the combat classes. Then I guess it’s getting those last three levels I need to unlock Summoner

2019-10-22T09:40:10+11:0019th October, 2019|Tags: final fantasy, gaming, mmos, video games|

eyeofthevirus Walkthrough.

So, true story: Once upon a time I wrote a short little MMO tie-in ARG. Like, not officially. Just for fun. The game was the then-Secret World, currently Secret World Legends, and I posted the initial link to the forums and it was… received pretty well? I think. Anyway, people definitely had a go at it, and they definitely thought they finished it.

Here’s the thing: no-one ever finished it. I know, because the last step sends me an email when someone completes it. I have never gotten an email.1

The other day, after a long, long hiatus, I picked up SWL again and… discovered I didn’t hate it as much as I’d initially thought? Which made me kinda nostalgic for my old ARG. And, well. Made me figure it’s probably about time I wrote a walkthrough. So here we go!

(more…)

  1. I mean, that wasn’t from me. So I know the thing works. []
2019-05-03T08:44:02+10:003rd May, 2019|Tags: arg, mmos, video games, writing|

Fanservice Online.

So after flunking out of Monster Hunter: World the other day, I decided to give Black Desert Online another shot.

I’d played it before briefly on my old computer, which didn’t handle the graphics well and consequent made the combat too annoying. But I have a new computer now, and I reinstalled it, and… I’m really enjoying it?

BDO pros:

  • Really obnoxiously pretty (and fanservicey!) characters in the character creator.
  • Combat is pretty fun, even for noobs like me who aren’t great at that “action combo buttons” style of play.
  • Interesting zone mechanics around exploration and unlocking content. (Talking to NPCs actually matters!)
  • Cities actually feel alive and populated, even in lowbie zones.

BDO cons:

  • Anime Nazis… anime fucking Nazis every fucking where.
  • Like I’m not even kidding the first zone I was playing in was controlled by a guild whose Pepe the Frog fucking avatar was slapped on every guard in the city.
  • I turned off all chat and nameplates and play like it’s an offline RPG makes the experience much better A++ would recommend.
  • Can only be a human.
  • Horses.
Japanese-looking man with a large polearm, dressed in a revealing Cupid costume.

You can be really stupidly pretty, though.

2019-02-20T20:09:17+11:0020th February, 2019|Tags: gaming, mmos, video games|

Return to Rune-Midgarts.

My little Wizard girl now has a little Monk boy to hold hands with!

I am… really enjoying Ragnarök M, which I should totally post about at some point properly. The game is just really fun, super addictive, and well-engineered for mobile but, more than that, being able to run multiple instances of it in Android emulators on my PC gives me massive, massive university flashbacks, where we used to mass-bot accounts in the original Ragnarök Online.1

I do find it kind of amusing that apparently Gravity took the architectural decision with their mobile game to, “Make it like people used to play RO. Y’know. With AFK botting.” but… I’m into it.

  1. This ironically means I now… don’t play it on my phone. Which… go figure? I should really roll up that third account… []
2019-02-05T10:41:57+11:004th February, 2019|Tags: gaming, mmos, mobile games, video games|