gaming

/Tag: gaming

Things I care about in RPGs:

  1. What awesome race can I play? (Horns/tails preferred.)
  2. What awesome clothes can my PC wear to look awesome at all times?
  3. Who are my love interests and what tragic story can I console them through?

[…]

  1. Combat, I guess.
2018-12-06T07:54:51+00:004th December, 2018|Tags: gaming, rpgs, video games|

So, like. In Oldschool Adventure Games there’s basically two “types”: the King’s Quest and the Monkey Island.

In the Monkey Island, failure in a puzzle means you just get to try the puzzle again. Maybe you get some funny dialogue, or a cutscene, but there’s no real punishment for mistakes.

In the King’s Quest, mistakes (usually) mean you die.

One of those series was developed by a woman. I’ll let you work out for yourselves which one.

2018-11-21T10:26:55+00:0020th November, 2018|Tags: culture, gaming, pop culture, video game|

It’s not cheating… it’s IP infringement!

Here’s a question for you: is cheating in games (specifically, using third-party cheat programs that alter the game in -memory) copyright infringement?

This is, I think, what one would call a “novel” approach to combating cheating in a online game. I’m also kind of reminded of the fandom C&D days (specifically, the Harry Potter wars) of the early 2000s.

And while it’s kinda lulz to watch some 1337 h4xx0r kid get, quite literally, served in Fortnight, if the legal argument holds up (i.e. that using trainers is copyright infringement), then places that deal in single player game cheats are also at risk and, shit. That basically means I will never play a video game ever again.1

  1. “You could just not cheat!” Yeah, and you could mind your own goddamn business. ^
2018-05-14T14:56:57+00:006th November, 2018|Tags: copyright, gaming, law, video games|

The worst RPG.

I’m sure no one had high hopes for anything called Fantasy Adventure to Adult Lechery, but oh my god does it get so much worse than you could imagine. [Massive content warning for just about everything, but specifically misogyny, sexual assault, racism, and homophobia. The dudes writing the review are also, uh, doing so In The Style of The Time, i.e. the early 00s, meaning there’s a lot of casual ableism thrown in on their end, too…]

Thought One: I’m sure that there’s a market out there for indie adult-themed RPGs that, like, aren’t racist, misogynist, cissexist, heteronormative messes. Surely these must exist, right? Like, there’s nothing inherently wrong with having an RPG that focuses on sex and the mechanics thereof; even weird sadomasochistic noncon body-horror nightmare-fuel transformation fetish sex.1 So why is it that whenever I hear about one of these games—and, yes, I’ve heard of more than one—it’s because they’re not just awful, but always awful in exactly the same way?

Haha. Yeah, that was a rhetorical question. We all know why.

Thought Two: It was coincidence that I happened to stumble across this review—months ago, by the time this posts—at the same time incel terrorism happened to be in the news, but I couldn’t help but think about the latter while I was reading the former. It’s not just the raging misogyny, either, but something about the whole… I dunno. Pungent mix of misapplied pseudo-academic bullshit and walking Dunning–Kruger cluelessness.

Thought Three: On the plus side, this review lead me to the game KULT, which, while it will not be Everybody’s Bag Baby, is definitely mine. So… there’s that, at least.

  1. Like, there is a non-negligible market for this stuff in the erotica space, that’s both written by and for women. So it’s not like it’s some exclusively male thing. But what does seem to be “exclusively male” is the whole “trying to pass off your sexual fetishes as ‘historically/biologically accurate” thing. ^
2018-05-07T14:27:58+00:001st November, 2018|Tags: gaming, rpgs, tabletop rpgs|

Laundry lists.

Alex Acks on writing for games.

I think my main take-home from this is that maybe, just maybe, microtransaction-based puzzle games are not, yanno. “Story-first” experiences…

2018-03-23T13:17:45+00:0013th September, 2018|Tags: gaming, video games, writing|

Digital preserve.

Video games are both an artform and a cultural artifact, which means there are various libraries out there that preserve them. So, yes. It really is someone’s job out there to collect every single game for the Fairchild Channel F and ensure they stay playable. So far so good.

Except… fast forward twenty-plus years, to the advent of online gaming. Of the sort that runs on proprietary tech held on private servers run by the game publisher. Who then shuts them down. And in this world of overreaching copyright (cough DMCA cough)… how do you preserve that? And, more importantly, as a third party, should you have a right to?

2018-03-14T07:34:03+00:0021st August, 2018|Tags: gaming, law, pop culture, tech, video games|