… aa-aa-and nearly exactly two months after finishing A Realm Reborn, there’s Heavensward done!
The writing is definitely getting better, though still suffers from the problem games with unvoiced protagonists often have wherein you kind of end up feeling like a side-character in everyone else’s drama (despite doing all the “work” to fix it!).
On the plus side: flying is still awesome, and the gating requirements feel natural and manageable.1 Also I… really, really like Dancer? Like I wanted to unlock it because of (ahem) the aesthetics but I actually really enjoy how it plays, to the point where I’ve switched to it as my main (from Summoner).
And now… to slog through the 3.x content filler before the next expansion (ugh). Hopefully it won’t be as tedious as the 2.x stuff, though looking at the wiki there are still way too many Duties and way too much run-here-watch-a-cutscene-run-there-watch-a-cutscene-run-back-watch-a-cutscene.
Also: I have discovered Triple Triad. Don’t ask me why it took me this long to actually start playing it.2 I was the, like, one person who really enjoyed Triple Triad in FFVIII, and… I still really enjoy it. I’m not actually good at it, but luckily you don’t really have to be.3 So… on my way to grinding out that 100,000 MSP for those sweet sweet arch-demon horns…
- Basically, once you’re done with the MSQ in a zone, you should have done at least 90% of the work to unlock flying “naturally”, so it never really feels like a grind to get the last few pieces. [↩]
- I think the first time I went to the Saucer I got the impression it was a PvP mini game only? [↩]
- Winning is like 60% what cards you have, 30% what rules are in effect, 10% skill. [↩]